Quick and dirty English translation

Basics

Initial assumptions

Presence of non-playing host is assumed. Whenever I say host selects something, I mean that happens before the game and doesn't change.
There are three main factions, citizens, bandits and Indians. When many people play, additional factions are employed. The most typical additional faction is aliens. I'll also deal with Lucky Luke and Janosik as they are relatively well tried out and engage only one person. However I'll start the explanations assuming they're NOT in the game.

Primary rules

Faction members know other members of their faction unless specified otherwise. Most importantly, citizens do not know each other. Typically, host "tells" the players about roles of their specific faction mates, but could choose not to.
There is an imaginary notion that one of players is holding a statuette, either knowingly (most of the time) or unknowingly (rarely). Having a statuette unknowingly basically doesn't count unless somebody tries to steal it from you or do something similar.
Game is split into days and nights, like mafia; it begins on night zero and proceeds to day one. Day zero may be introduced for role-playing purposes if players are into that; it then serves just for introductions.
Citizens win if they knowingly have statuette during the day.
Bandits win if they knowingly have statuette at certain point of night, beggining from the certain night selected by host. A good number of the first night on which they can win can be deduced from this table:
Initial player number 16- 17-23 24-30 30+
The "night on which ship arrives" 3 4 5 ?

Indians win when they kill everyone. Everyone else, I mean.
The numbers of players in factions should be such that there are noticably more citizens than bandits and slightly more bandits than Indians. For example, 7 citizens, 4 bandits and 3 Indians. Or 11 citizens, 7 bandits, 5 Indians.

Dead people can't carry the statuette. If statuette carrier dies during the day, citizens win. Otherwise killer takes control of statuette.
Host should announce whenever statuette "changes faction", that is when it is knowingly carried by person from other faction than before. On the beginning of the game, bandits have the statuette.
When players die, their faction and role get revealed. Some hosts like to wait with that till night's end if it happens during night, some don't. If player "completely" reveals their faction by i.e. showing their card/paper, they die - and this is cheating anyway. When the rules say player can reveal his role and faction, this means it can't be revealed by any means so far - so the action can be used once per game obviously.
Host usually announces what roles are in the game from the start.

Actions happening limited times per game can obviously be skipped.

Some roles' rules assume players are sitting in a circle and not moving until dead.

Day rules

First of all, there are duels. Have you heard of mafia role "gladiator"? Well, everyone is gladiator there. Every living player can challenge someone to duel. If sheriff lives, the challenged may refuse, otherwise (if sheriff is dead OR they follow) duel begins (customarily players stand up). Duel starts with both contestants speaking against opponent, with challenger beginning (others shall shut up). A voting follows, in which other players may support one of contestants or abstain from that. Under normal circumstances, loser dies. In case of a tie with equal support, both players die. In case of tie with zero support, nobody dies. After two duels during one day, further duels are prohibited until the next day.

The day is supposed to end with some people getting strip-searched, exact number selected by host. Typically, the number is 2 for up to 16 players and 3 otherwise. Usually players loosely suggest other players to be strip-searched and consensus arrives about up to twice as many targets. Afterwards, a voting happens in which every player must vote for exactly as many targets as there are people to be strip-searched. If a non-obvious tie happens, less people get strip-searched.

Strip-searching is basically stealing attempt of the citizens (despite all players voting) - if strip-searched person carries statuette, citizens win. Otherwise, players may decide to mistreat the strip-searched. In basic variant, this means hanging one of them. A voting follows whether someone will get hanged, and if so a voting follows which of strip-searched will get hanged. Players can't abstain from these votings.

Speaking of votings, it is customary a "half-secret" votings are using during the day, that is people close eyes and vote when the host tells them to, but afterwards it is public who voted for what.

Directly after mistreatment of its cancellation, the night begins. Players go quiet, close their eyes… just like mafia.

Night

During night, people do stuff depending on their roles (an example sequence will be shown later). It shall be noted there are many roles available (some of these are passive), and players don't like to play with just a faction.

In addition, factions other than citizens have their group actions. Bandits can try to steal statuette from one person if they don't have it already, and select which of them carries it if they do (or they got it). Indians kill a person per night, but if they have the statuette they kill two; they also get the second kill if their group kill gives them statuette. Afterwards, they select who carries the statuette if they have it. It shall be mentioned all of that happens in complete silence when playing in person, and people can obviously "show" various stuff to each other.

Absolutely mandatory roles

  • Sheriff (citizen). Equivalent of mafia Jailkeeper, but slightly more powerful. His aliveness allows people to refuse duels. In addition to that, he jails a person per night. Typically, jailed person is publicly announced. Sheriff steals statuette if target carries one. Target is invulnerable to kills etc. till next day, but is unable to take actions and participate in faction actions. Host selects whether sheriff jails on zero night and/or can jail themselves.
  • Hooker (citizen). Interestingly this role is common in Polish mafia too, but I didn't find an English equivalent. Hooker selects another person on zero night. Person gets introduced to hooker, hooker gets introduced to person's role and faction.
  • Good and bad gunman (citizen & bandit). These two win the duels by default. However, a voting gets conducted normally. The fact one of players is a gunman isn't announced if they would win by voting, and even if so it is not announced which gunman they are. Duel between two gunmen proceeds absolutely normally.

Other fancy roles

Citizens

  • Parson - Equivalent of Cop in mafia. Each night gets to know what faction one player belongs to. It's secret whom he chose. Host selects whether that happens on zero night too. Very usable.
  • Judge - After a duel in which one player wins, he can reveal his role and faction without death and make the other player win (even if that's a gunman). Very usable again.
  • Mayor - Equivalent of Governor in mafia. After a voting deciding a player to be hanged, he can reveal himself like judge and make that player survive. Revealed mayor breaks ties in votings, except duel votings.
  • Drunkard - Equivalent of Roleblocker in mafia. He can disable person's ability to use actions and vote on faction actions during a night, twice in a game but once per night. It is publicly announced who got drunk.
  • Drunk judge, drunk mayor - Both of the mentioned. Never used together with normal variants. If both are used, they get people drunk once per game. Drunk judge is a good micro-buff for citizens if you need one.
  • Taxman - Once in a game, finds out who has statuette at the very moment.
  • Security guard - Embarassingly, mafia's Power Doctor equivalent. Each night, selects a person to protect secretly to the dawn. This person cannot be killed, stolen from etc. - but they're not protected from characters that reveal factions and roles. If guard is dead, protection is void too.
  • Hairdresser - Equivalent of one-shot Vigilante - once in a game, kills someone.
  • Gambler - Once in a game, beginning third night, he can play Russian roulette. It works like this: he selects a person. If it's a citizen, he dies. If not, that person dies, then roulette starts again unless gambler got the statuette, then it ends. Don't use with small groups of players or citizens can win effortlessly with a good gambler.
  • Executor and Investigator - These two change the rules regarding hanging. Now players can decide to investigate about one of stripsearched instead; this will result with his faction and role known after the night unless somebody kills Investigator during it. So the votings are: will we mistreat someone, will it be hanging and which strip-searched person will be mistreated (host selects in which order this questions are asked). If Executor dies, hanging is impossible from now on. If Investigator dies, investigating is impossible from now on.

Bandits

  • Blackmailer - On zero night, selects a person to be blackmailed. This person get introduced to blackmailer and cannot do stuff against him - this includes votings, actions and speech. This role requires a good host, but makes games very interesting.
  • Avenger - One-shot Vig again, once in game, kills someone.
  • Thief - Once in game, tries to steal secretly separately from his teammates.
  • Cardsharper - Once in game, selects a person publicly. Not only he gets the statuette if that person carries it, that person cannot use actions and vote on team actions that night (busy playing cards).

Indians

  • Shaman - One-shot fused Role and Normal Cop equivalent. Once in a game, gets to know selected person's faction and role secretly. Very usable.
  • Female shaman - Poisoner equivalent. Once in a game, poisons a person. This person will die directly before votings on whom will get strip-searched (or at other host selected key point of day). Note: if that person has statuette by then, citizens win.
  • Leader - Breaks ties on Indian specific votings. Once a game, can check if statuette carrier is sitting directly next to him. Not particularily fun, but can be used for balance.
  • Lone Coyot - Gets an extra kill each night if all other Indians are dead. (Or, if host selects so, if he's the only one voting on the faction kill.)
  • Quiet Foot (planter) - If selected as carrier of statuette, can put it unknowingly on other player up to two times a game. He'll grab it back before Indians' next faction murder - if he lives by then, that is. If he doesn't, and the statuette isn't taken over by the Indians directly afterwards, the situation is announced by host. Note: statuette can be obviously lost by stealing from/killing unknowing carrier. If the carrier dies during day, citizens win.
  • Binocular Eye (researcher) - Once a game, gets to know who carries statuette at that very moment.
  • Burning Rage (berserker) - Kills extra person each night Indians ACQUIRE statuette (holding is not suficient, Quiet Foot's subcarrier counts only if host announces statuette to be lost).
  • Stagecoach operator - Can reveal himself like a judge once in a game after a duel; this makes both duelers die immediately. However he DOESN'T meet other Indians before this.

"Other"

Mormons are introduced in a group of three, one belonging to each main faction. At one point, they're introduced to each other, without knowing which one is which one (except for themselves). That's it. Mostly sensible in very large groups.

Not so fancy roles

  • Crystallic citizen (sometimes security agent) - Citizen. Can reveal himself if he wishes to. Useless compared to other possibilities.
  • Doctor - Citizen. NOT an equivalent of mafia Doctor. Can block any death once in a game, secretly, without revealing himself. Mechanically all right, but takes loads of time.
  • Journalist - Citizen. Used for a special variant where duel votings are completely secret. Can watch instead of voting twice in a game.
  • Inciter - Citizen. Can select a person during night. This person will get strip-searched regardless of vote if not dead, however if this is the sole reason for strip-search they can't be hanged or investigated. This ability can be used once per game, but is regained if the target is dead before next strip-search. This idea actually could be good, but isn't tested too much.
  • Seducer - Citizen, esentially Blackmailer. Not balanced so well by the team problems.
  • Infiltrator - Bandit, essentially Shaman. Tough to balance.
  • Warrior - Indian one-shot vig, essentially Hairdresser/Avenger. Too straightforward, but there he is.
  • Trailer - Indian. Once in a game, selects a person. If target ACQUIRES statuette during this night (and, if host selects so, during next night before Indians' turns), trailer acquires it immediately. Hard to keep up with for host, not too exciting, but there he is.

Example sequences of nights

Obviously host can select different sequences. Obvious wakeups etc. not included.

Zero night sequence

  1. Hooker's action.
  2. Seducer's action.
  3. Blackmailer's action.
  4. Sheriff's action.
  5. Parson's action.
  6. Bandits wake up, meet each other, select statuette carrier, go asleep.
  7. Indians wake up, meet each other, go asleep.
  8. Mormons wake up, see each other, go asleep.

Typical night sequence

  • Trailer's action.

Citizens' actions

  1. Sheriff's action.
  2. Parson's action.
  3. Taxman's action.
  4. Inciter's action.
  5. Security guard's action.
  6. Gambler's action.
  7. Drunkard's action.
  8. Hairdresser's action.

Bandits' actions

  1. Bandits wake up.
  2. Bandits steal.
  3. Avenger's action.
  4. Bandits select carrier.
  5. Bandits go asleep.
  6. Thief's action.
  7. Cardsharper's action.

Indians' actions

  1. Indians wake up.
  2. Shaman's action.
  3. Leader's action.
  4. Indians kill.
  5. Indians kill again.
  6. Burning Rage's action.
  7. Lone Coyot's action.
  8. Female shaman's action.
  9. Warrior's action.
  10. Indians select carrier.
  11. Indians go asleep.
  12. Quick Foot's action.
  13. Binocular Eye's action.

Finishing

  • Bandits win if conditions satisfied.

Extra factions

Aliens

Aliens are the most polished and most popular extra team faction.

Aliens win by having statuette three times by certain point at night.

Aliens' night sequence fits between Indians and potential bandits' win.

Aliens' team actions are stealing and carrier selection, like bandits' ones. On the zero night, they simply meet each other like Indians.

Roles

  • Detector (mandatory) - Each night, selects a person, then gets told whether target has statuette, and if not so, on which arc connecting target and detector statuette lies.
  • Mind Eater (mandatory) - Fused Normal and Role Cop equivalent. Each night, gets to know role and faction of one selected person.
  • Mega Alien - Breaks ties. Once per game can use a special ability affecting current owner of statuette - they can't get rid of it willingly (i.e. if they can snag it during carrier select of night faction, it will happen).
  • Green tentacle - One-shot Vig equivalent again. Once per game, kills somebody.
  • Purple leech - Once per game, gets an extra try of stealing.

Sequence

  1. Aliens wake up.
  2. Detector's action.
  3. Mind eater's action.
  4. Aliens steal.
  5. Tentacle's action.
  6. Leech's action.
  7. Aliens use statuette (3rd use = win)
  8. Aliens select statuette carrier.
  9. Aliens go asleep.

Lucky Luke

Lucky Luke has no team mates. He wins by having statuette at certain point of night, that is at its very beginning.

Lucky Luke is a gunman. In addition, he gets a try at stealing every night, and single kill as well as single use of trailer's ability. And then, he gets to know who's statuette's carrier at certain moment of every night. But he's alone. Oh well.

Lucky Luke's actions happen before citizens' actions.

Sequence

  1. LL wakes up.
  2. LL wins?
  3. LL steals.
  4. LL kills.
  5. LL trails.
  6. LL learns who carries statuette.
  7. LL goes asleep.

Janosik

Janosik has no teammates and no special abilities. On the other hand, his goal is simply to get hanged. (Well, lore wise, he wins directly before that, but still.)

Do not use together with Executioner and Investigator. Death of Executioner is pretty much death sentence to Janosik, and it is ridicoulously hard to predict who plays the Executioner.

Equivalent of mafia's Jester. Considered more fun because in mafia, town can only lynch. There, town can decide to not lynch at all and still win - in fact, lynching is potentially helping Indians.

Contents by authors of the site available under GNU FDL 1.2 or CCPL 3.0 BY. Authors reserve the right to use the contents commercially.